ArrayCamera class

Inheritance

Constructors

ArrayCamera(List<Camera> array)

Properties

aspect ↔ num
getter/setter pairinherited
autoUpdate ↔ bool
getter/setter pairinherited
background ↔ dynamic
getter/setter pairinherited
bindMatrix ↔ Matrix4?
getter/setter pairinherited
bottom ↔ num
getter/setter pairinherited
cameras ↔ List<Camera>
getter/setter pair
castShadow ↔ bool
getter/setter pairinherited
children ↔ List<Object3D>
getter/setter pairinherited
count ↔ int?
getter/setter pairinherited
customDepthMaterial ↔ Material?
Custom depth material to be used when rendering to the depth map. Can only be used in context of meshes. When shadow-casting with a DirectionalLight or SpotLight, if you are (a) modifying vertex positions in the vertex shader, (b) using a displacement map, (c) using an alpha map with alphaTest, or (d) using a transparent texture with alphaTest, you must specify a customDepthMaterial for proper shadows.
getter/setter pairinherited
customDistanceMaterial ↔ Material?
getter/setter pairinherited
environment ↔ Texture?
getter/setter pairinherited
extra ↔ Map<String, dynamic>
getter/setter pairinherited
far ↔ num
getter/setter pairinherited
filmGauge ↔ num
getter/setter pairinherited
filmOffset ↔ num
getter/setter pairinherited
focus ↔ num
getter/setter pairinherited
fov ↔ num
getter/setter pairinherited
frustumCulled ↔ bool
getter/setter pairinherited
geometry ↔ BufferGeometry?
getter/setter pairinherited
hashCode → int
The hash code for this object.
no setterinherited
id ↔ int
getter/setter pairinherited
instanceColor ↔ BufferAttribute<NativeArray<num>>?
getter/setter pairinherited
instanceMatrix ↔ InstancedBufferAttribute?
getter/setter pairinherited
isImmediateRenderObject ↔ bool
getter/setter pairinherited
layers ↔ Layers
getter/setter pairinherited
left ↔ num
getter/setter pairinherited
material ↔ dynamic
getter/setter pairinherited
matrix ↔ Matrix4
getter/setter pairinherited
matrixAutoUpdate ↔ bool
getter/setter pairinherited
matrixWorld ↔ Matrix4
getter/setter pairinherited
matrixWorldInverse ↔ Matrix4
getter/setter pairinherited
matrixWorldNeedsUpdate ↔ bool
getter/setter pairinherited
modelViewMatrix ↔ Matrix4
getter/setter pairinherited
morphTargetDictionary ↔ Map<String, dynamic>?
getter/setter pairinherited
morphTargetInfluences ↔ List<num>?
getter/setter pairinherited
name ↔ String
getter/setter pairinherited
near ↔ num
getter/setter pairinherited
normalMatrix ↔ Matrix3
getter/setter pairinherited
onBeforeRender ↔ Function?
getter/setter pairinherited
overrideMaterial ↔ Material?
getter/setter pairinherited
parent ↔ Object3D?
getter/setter pairinherited
position ↔ Vector3
getter/setter pairinherited
projectionMatrix ↔ Matrix4
getter/setter pairinherited
projectionMatrixInverse ↔ Matrix4
getter/setter pairinherited
quaternion ↔ Quaternion
getter/setter pairinherited
receiveShadow ↔ bool
getter/setter pairinherited
renderOrder ↔ int
getter/setter pairinherited
getter/setter pairinherited
rotation ↔ Euler
getter/setter pairinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
scale ↔ Vector3
getter/setter pairinherited
skeleton ↔ Skeleton?
getter/setter pairinherited
tag ↔ String?
getter/setter pairinherited
top ↔ num
getter/setter pairinherited
type ↔ String
getter/setter pairinherited
up ↔ Vector3
getter/setter pairinherited
userData ↔ Map<String, dynamic>
getter/setter pairinherited
uuid ↔ String
getter/setter pairinherited
view ↔ Map<String, dynamic>?
getter/setter pairinherited
viewport ↔ Vector4
getter/setter pairinherited
visible ↔ bool
getter/setter pairinherited
zoom ↔ double
getter/setter pairinherited

Methods

add(Object3D object) → Object3D
inherited
addAll(List<Object3D> objects) → Object3D
inherited
addEventListener(String type, Function listener) → void
inherited
applyMatrix4(Matrix4 matrix) → void
inherited
applyQuaternion(Quaternion q) → Object3D
inherited
attach(Object3D object) → Object3D
inherited
clear() → Object3D
inherited
clearListeners() → void
inherited
clearViewOffset() → void
inherited
clone([bool? recursive = true]) → PerspectiveCamera
inherited
copy(Object3D source, [bool? recursive]) → PerspectiveCamera
inherited
dispatchEvent(Event event) → void
inherited
dispose() → void
inherited
extractFromCache(Map<String, dynamic> cache) → List<Map<String, dynamic>>
inherited
getFilmHeight() → double
inherited
getFilmWidth() → num
inherited
getObjectById(String id) → Object3D?
inherited
getObjectByName(String name) → Object3D?
inherited
getObjectByProperty(String name, String value) → Object3D?
inherited
getProperty(String propertyName) → dynamic
inherited
getValue(String name) → Matrix4?
inherited
getWorldDirection(Vector3 target) → Vector3
inherited
getWorldPosition(Vector3? target) → Vector3
inherited
getWorldQuaternion(Quaternion target) → Quaternion
inherited
getWorldScale(Vector3 target) → Vector3
inherited
hasEventListener(String type, Function listener) → bool
inherited
init() → void
inherited
localToWorld(dynamic vector) → dynamic
inherited
lookAt(Vector3 position) → void
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onAfterRender({WebGLRenderer? renderer, dynamic scene, Camera? camera, dynamic geometry, dynamic material, dynamic group}) → void
inherited
onQuaternionChange() → void
inherited
onRotationChange() → void
inherited
raycast(Raycaster raycaster, List<Intersection> intersects) → void
inherited
remove(Object3D object) → Object3D
inherited
removeEventListener(String type, Function listener) → void
inherited
removeFromParent() → Object3D
inherited
removeList(List<Object3D> objects) → Object3D
inherited
rotateOnAxis(dynamic axis, num angle) → Object3D
inherited
rotateOnWorldAxis(dynamic axis, num angle) → Object3D
inherited
rotateX(num angle) → Object3D
inherited
rotateY(num angle) → Object3D
inherited
rotateZ(num angle) → Object3D
inherited
serialize(Map<String, dynamic> library, dynamic element, Object3dMeta? meta) → dynamic
inherited
setProperty(String propertyName, dynamic value) → void
inherited
setRotationFromAxisAngle(dynamic axis, num angle) → void
inherited
setRotationFromEuler(Euler euler) → void
inherited
setRotationFromMatrix(dynamic m) → void
inherited
setRotationFromQuaternion(Quaternion q) → void
inherited
setViewOffset(dynamic fullWidth, dynamic fullHeight, dynamic x, dynamic y, dynamic width, dynamic height) → void
Sets an offset in a larger frustum. This is useful for multi-window or multi-monitor/multi-machine setups.
inherited
toJSON({Object3dMeta? meta}) → Map<String, dynamic>
inherited
toString() → String
A string representation of this object.
inherited
translateOnAxis(dynamic axis, num distance) → Object3D
inherited
translateX(dynamic distance) → Object3D
inherited
translateY(dynamic distance) → Object3D
inherited
translateZ(dynamic distance) → Object3D
inherited
traverse(dynamic callback) → void
inherited
traverseAncestors(dynamic callback) → void
inherited
traverseVisible(dynamic callback) → void
inherited
updateMatrix() → void
inherited
updateMatrixWorld([bool force = false]) → void
inherited
updateProjectionMatrix() → void
inherited
updateWorldMatrix(bool updateParents, bool updateChildren) → void
inherited
worldToLocal(dynamic vector) → dynamic
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited