DataArrayTexture constructor
Implementation
DataArrayTexture(data, [int width = 1, int height = 1, int depth = 1])
: super(null, null, null, null, null, null, null, null, null, null) {
image = ImageElement(data: data, width: width, height: height, depth: depth);
magFilter = NearestFilter;
minFilter = NearestFilter;
wrapR = ClampToEdgeWrapping;
generateMipmaps = false;
flipY = false;
unpackAlignment = 1;
}