Data3DTexture constructor

Data3DTexture([
  1. NativeArray<num>? data,
  2. int width = 1,
  3. int height = 1,
  4. int depth = 1,
])

Implementation

Data3DTexture([NativeArray? data, int width = 1, int height = 1, int depth = 1])
    : super(null, null, null, null, null, null, null, null, null, null) {
  image = ImageElement(data: data, width: width, height: height, depth: depth);

  magFilter = LinearFilter;
  minFilter = LinearFilter;

  wrapR = ClampToEdgeWrapping;

  generateMipmaps = false;
  flipY = false;
  unpackAlignment = 1;
}