setupDepthRenderbuffer method
Implementation
void setupDepthRenderbuffer(RenderTarget renderTarget) {
var renderTargetProperties = properties.get(renderTarget);
var isCube = (renderTarget.isWebGLCubeRenderTarget == true);
if (renderTarget.depthTexture != null) {
if (isCube) {
throw ('target.depthTexture not supported in Cube render targets');
}
setupDepthTexture(renderTargetProperties["__webglFramebuffer"], renderTarget);
} else {
if (isCube) {
renderTargetProperties["__webglDepthbuffer"] = [];
for (var i = 0; i < 6; i++) {
state.bindFramebuffer(gl.FRAMEBUFFER, renderTargetProperties["__webglFramebuffer"][i]);
// renderTargetProperties["__webglDepthbuffer"][ i ] = gl.createRenderbuffer();
renderTargetProperties["__webglDepthbuffer"].add(gl.createRenderbuffer());
setupRenderBufferStorage(renderTargetProperties["__webglDepthbuffer"][i], renderTarget, false);
}
} else {
state.bindFramebuffer(gl.FRAMEBUFFER, renderTargetProperties["__webglFramebuffer"]);
renderTargetProperties["__webglDepthbuffer"] = gl.createRenderbuffer();
setupRenderBufferStorage(renderTargetProperties["__webglDepthbuffer"], renderTarget, false);
}
}
state.bindFramebuffer(gl.FRAMEBUFFER, null);
}