resizeImage method
dynamic
resizeImage(
- dynamic image,
- dynamic needsPowerOfTwo,
- dynamic needsNewCanvas,
- dynamic maxSize,
Implementation
resizeImage(image, needsPowerOfTwo, needsNewCanvas, maxSize) {
// var scale = 1;
// handle case if texture exceeds max size
// if (image.width > maxSize || image.height > maxSize) {
// scale = maxSize / Math.max<num>(image.width, image.height);
// }
// only perform resize if necessary
// if ( scale < 1 || needsPowerOfTwo == true ) {
// // only perform resize for certain image types
// if ( ( typeof HTMLImageElement != 'null' && image instanceof HTMLImageElement ) ||
// ( typeof HTMLCanvasElement != 'null' && image instanceof HTMLCanvasElement ) ||
// ( typeof ImageBitmap != 'null' && image instanceof ImageBitmap ) ) {
// var floor = needsPowerOfTwo ? MathUtils.floorPowerOfTwo : Math.floor;
// var width = floor( scale * image.width );
// var height = floor( scale * image.height );
// if ( _canvas == null ) _canvas = createCanvas( width, height );
// // cube textures can't reuse the same canvas
// var canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas;
// canvas.width = width;
// canvas.height = height;
// var context = canvas.getContext( '2d' );
// context.drawImage( image, 0, 0, width, height );
// print( 'three.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').' );
// return canvas;
// } else {
// if ( 'data' in image ) {
// print( 'three.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').' );
// }
// return image;
// }
// }
return image;
}