texStorage3D method
void
texStorage3D(
- dynamic target,
- dynamic levels,
- dynamic internalformat,
- dynamic width,
- dynamic height,
- dynamic depth,
Implementation
void texStorage3D(target, levels, internalformat, width, height, depth) {
// try {
gl.texStorage3D(target, levels, internalformat, width.toInt(), height.toInt(), depth);
// } catch ( error ) {
// console.error( 'three.WebGLState:', error );
// }
}