texStorage3D method

void texStorage3D(
  1. dynamic target,
  2. dynamic levels,
  3. dynamic internalformat,
  4. dynamic width,
  5. dynamic height,
  6. dynamic depth,
)

Implementation

void texStorage3D(target, levels, internalformat, width, height, depth) {
  // try {

  gl.texStorage3D(target, levels, internalformat, width.toInt(), height.toInt(), depth);

  // } catch ( error ) {

  // 	console.error( 'three.WebGLState:', error );

  // }
}