texStorage2D method

void texStorage2D(
  1. int type,
  2. int levels,
  3. int glInternalFormat,
  4. int width,
  5. int height,
)

Implementation

void texStorage2D(int type, int levels, int glInternalFormat, int width, int height) {
  // try {

  gl.texStorage2D(type, levels, glInternalFormat, width, height);

  // } catch ( error ) {

  // 	print( 'three.WebGLState: ${error}' );

  // }
}