compressedTexSubImage2D method
void
compressedTexSubImage2D(
- dynamic target,
- dynamic level,
- dynamic xoffset,
- dynamic yoffset,
- dynamic width,
- dynamic height,
- dynamic format,
- dynamic pixels,
Implementation
void compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, pixels) {
// try {
gl.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, pixels);
// } catch ( error ) {
// console.error( 'three.WebGLState:', error );
// }
}