fetchAttributeLocations method
Map<String, dynamic>
fetchAttributeLocations(
- dynamic gl,
- dynamic program
)
Implementation
Map<String, dynamic> fetchAttributeLocations(gl, program) {
Map<String, dynamic> attributes = {};
var n = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);
for (var i = 0; i < n; i++) {
var info = gl.getActiveAttrib(program, i);
var name = info.name;
// print( "three.WebGLProgram: ACTIVE VERTEX ATTRIBUTE: name: ${name} i: ${i}");
// attributes[name] = gl.getAttribLocation(program, name);
var locationSize = 1;
if (info.type == gl.FLOAT_MAT2) locationSize = 2;
if (info.type == gl.FLOAT_MAT3) locationSize = 3;
if (info.type == gl.FLOAT_MAT4) locationSize = 4;
// console.log( 'three.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i );
attributes[name] = {
"type": info.type,
"location": gl.getAttribLocation(program, name),
"locationSize": locationSize
};
}
return attributes;
}