envmapPhysicalParsFragment top-level property
String
envmapPhysicalParsFragment
getter/setter pair
Implementation
String envmapPhysicalParsFragment = """
#if defined( USE_ENVMAP )
vec3 getIBLIrradiance( const in vec3 normal ) {
#if defined( ENVMAP_TYPE_CUBE_UV )
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
vec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );
return PI * envMapColor.rgb * envMapIntensity;
#else
return vec3( 0.0 );
#endif
}
vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
#if defined( ENVMAP_TYPE_CUBE_UV )
vec3 reflectVec = reflect( - viewDir, normal );
// Mixing the reflection with the normal is more accurate and keeps rough objects from gathering light from behind their tangent plane.
reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );
return envMapColor.rgb * envMapIntensity;
#else
return vec3( 0.0 );
#endif
}
#endif
""";