ditheringParsFragment top-level property
String
ditheringParsFragment
getter/setter pair
Implementation
String ditheringParsFragment = """
#ifdef DITHERING
// based on https://www.shadertoy.com/view/MslGR8
vec3 dithering( vec3 color ) {
//Calculate grid position
float grid_position = rand( gl_FragCoord.xy );
//Shift the individual colors differently, thus making it even harder to see the dithering pattern
vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
//modify shift acording to grid position.
dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
//shift the color by dither_shift
return color + dither_shift_RGB;
}
#endif
""";