emissivemapFragment top-level property
Implementation
String emissivemapFragment = """
#ifdef USE_EMISSIVEMAP
vec4 emissiveColor = texture2D( emissiveMap, vUv );
totalEmissiveRadiance *= emissiveColor.rgb;
#endif
""";
String emissivemapFragment = """
#ifdef USE_EMISSIVEMAP
vec4 emissiveColor = texture2D( emissiveMap, vUv );
totalEmissiveRadiance *= emissiveColor.rgb;
#endif
""";