computeLineDistances method
Line
computeLineDistances(
)
Implementation
Line computeLineDistances() {
var geometry = this.geometry;
if (geometry is BufferGeometry) {
// we assume non-indexed geometry
if (geometry.index == null) {
var positionAttribute = geometry.attributes["position"];
// List<num> lineDistances = [ 0.0 ];
var lineDistances = Float32Array(positionAttribute.count + 1);
lineDistances[0] = 0.0;
for (var i = 1, l = positionAttribute.count; i < l; i++) {
_start.fromBufferAttribute(positionAttribute, i - 1);
_end.fromBufferAttribute(positionAttribute, i);
lineDistances[i] = lineDistances[i - 1];
lineDistances[i] += _start.distanceTo(_end);
}
geometry.setAttribute('lineDistance', Float32BufferAttribute(lineDistances, 1, false));
}
// else {
// print(
// 'three.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.');
// }
}
// else if (geometry.isGeometry) {
// throw ('three.Line.computeLineDistances() no longer supports three.Geometry. Use three.BufferGeometry instead.');
// }
return this;
}