SpotLightHelper constructor
Implementation
SpotLightHelper(this.light, this.color) : super() {
matrixAutoUpdate = false;
light.updateMatrixWorld(false);
matrix = light.matrixWorld;
var geometry = BufferGeometry();
List<double> positions = [
0,
0,
0,
0,
0,
1,
0,
0,
0,
1,
0,
1,
0,
0,
0,
-1,
0,
1,
0,
0,
0,
0,
1,
1,
0,
0,
0,
0,
-1,
1
];
for (var i = 0, j = 1, l = 32; i < l; i++, j++) {
var p1 = (i / l) * Math.pi * 2;
var p2 = (j / l) * Math.pi * 2;
positions.addAll([Math.cos(p1), Math.sin(p1), 1, Math.cos(p2), Math.sin(p2), 1]);
}
geometry.setAttribute('position', Float32BufferAttribute(Float32Array.from(positions), 3, false));
var material = LineBasicMaterial({"fog": false, "toneMapped": false});
cone = LineSegments(geometry, material);
add(cone);
update();
}