PlaneHelper constructor
PlaneHelper(
- dynamic plane, [
- dynamic size = 1,
- dynamic hex = 0xffff00
Implementation
factory PlaneHelper(plane, [size = 1, hex = 0xffff00]) {
var color = hex;
List<double> positions = [
1,
-1,
1,
-1,
1,
1,
-1,
-1,
1,
1,
1,
1,
-1,
1,
1,
-1,
-1,
1,
1,
-1,
1,
1,
1,
1,
0,
0,
1,
0,
0,
0
];
var geometry = BufferGeometry();
geometry.setAttribute(
'position',
Float32BufferAttribute(Float32Array.from(positions), 3, false),
);
geometry.computeBoundingSphere();
var planeHelper = PlaneHelper.create(
geometry,
LineBasicMaterial({"color": color, "toneMapped": false}),
);
planeHelper.plane = plane;
planeHelper.size = size;
List<double> positions2 = [1, 1, 1, -1, 1, 1, -1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1];
var geometry2 = BufferGeometry();
geometry2.setAttribute(
'position',
Float32BufferAttribute(Float32Array.from(positions2), 3, false),
);
geometry2.computeBoundingSphere();
planeHelper.add(
Mesh(
geometry2,
MeshBasicMaterial(
{
"color": color,
"opacity": 0.2,
"transparent": true,
"depthWrite": false,
"toneMapped": false,
},
),
),
);
return planeHelper;
}