generateTopUV static method
dynamic
generateTopUV(
- dynamic geometry,
- dynamic vertices,
- num indexA,
- num indexB,
- num indexC,
)
Implementation
static generateTopUV(geometry, vertices, num indexA, num indexB, num indexC) {
var aX = vertices[indexA.toInt() * 3];
var aY = vertices[indexA.toInt() * 3 + 1];
var bX = vertices[indexB.toInt() * 3];
var bY = vertices[indexB.toInt() * 3 + 1];
var cX = vertices[indexC.toInt() * 3];
var cY = vertices[indexC.toInt() * 3 + 1];
return [Vector2(aX, aY), Vector2(bX, bY), Vector2(cX, cY)];
}