generateSideWallUV static method
dynamic
generateSideWallUV()
Implementation
static generateSideWallUV(geometry, List<double> vertices, num indexA, num indexB, num indexC, num indexD) {
double aX = vertices[indexA.toInt() * 3];
double aY = vertices[indexA.toInt() * 3 + 1];
double aZ = vertices[indexA.toInt() * 3 + 2];
double bX = vertices[indexB.toInt() * 3];
double bY = vertices[indexB.toInt() * 3 + 1];
double bZ = vertices[indexB.toInt() * 3 + 2];
double cX = vertices[indexC.toInt() * 3];
double cY = vertices[indexC.toInt() * 3 + 1];
double cZ = vertices[indexC.toInt() * 3 + 2];
double dX = vertices[indexD.toInt() * 3];
double dY = vertices[indexD.toInt() * 3 + 1];
double dZ = vertices[indexD.toInt() * 3 + 2];
if (Math.abs(aY - bY) < Math.abs(aX - bX)) {
return [Vector2(aX, 1 - aZ), Vector2(bX, 1 - bZ), Vector2(cX, 1 - cZ), Vector2(dX, 1 - dZ)];
} else {
return [Vector2(aY, 1 - aZ), Vector2(bY, 1 - bZ), Vector2(cY, 1 - cZ), Vector2(dY, 1 - dZ)];
}
}