fromEquirectangular method
dynamic
fromEquirectangular(
- dynamic equirectangular, [
- dynamic renderTarget
Generates a PMREM from an equirectangular texture, which can be either LDR or HDR. The ideal input image size is 1k (1024 x 512), as this matches best with the 256 x 256 cubemap output.
Implementation
fromEquirectangular(equirectangular, [renderTarget]) {
return _fromTexture(equirectangular, renderTarget);
}