compileEquirectangularShader method

dynamic compileEquirectangularShader()

Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during your texture's network fetch for increased concurrency.

Implementation

compileEquirectangularShader() {
  if (_equirectMaterial == null) {
    _equirectMaterial = _getEquirectMaterial();
    _compileMaterial(_equirectMaterial);
  }
}