compileCubemapShader method
dynamic
compileCubemapShader()
Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during your texture's network fetch for increased concurrency.
Implementation
compileCubemapShader() {
if (_cubemapMaterial == null) {
_cubemapMaterial = _getCubemapShader();
_compileMaterial(_cubemapMaterial);
}
}