getPoint method
dynamic
getPoint(
- num t,
- dynamic optionalTarget
)
override
Implementation
@override
getPoint(num t, optionalTarget) {
var point = optionalTarget ?? Vector2(null, null);
var points = this.points;
num p = (points.length - 1) * t;
var intPoint = Math.floor(p).toInt();
var weight = p - intPoint;
var p0 = points[intPoint == 0 ? intPoint : intPoint - 1];
var p1 = points[intPoint];
var p2 = points[intPoint > points.length - 2 ? points.length - 1 : intPoint + 1];
var p3 = points[intPoint > points.length - 3 ? points.length - 1 : intPoint + 2];
point.set(
catmullRom(weight, p0.x, p1.x, p2.x, p3.x),
catmullRom(weight, p0.y, p1.y, p2.y, p3.y),
);
return point;
}