toShapes method
Implementation
List<Shape> toShapes(bool isCCW, bool noHoles) {
toShapesNoHoles(inSubpaths) {
List<Shape> shapes = [];
for (var i = 0, l = inSubpaths.length; i < l; i++) {
var tmpPath = inSubpaths[i];
var tmpShape = Shape(null);
tmpShape.curves = tmpPath.curves;
shapes.add(tmpShape);
}
return shapes;
}
isPointInsidePolygon(inPt, inPolygon) {
var polyLen = inPolygon.length;
// inPt on polygon contour => immediate success or
// toggling of inside/outside at every single! intersection point of an edge
// with the horizontal line through inPt, left of inPt
// not counting lowerY endpoints of edges and whole edges on that line
var inside = false;
for (var p = polyLen - 1, q = 0; q < polyLen; p = q++) {
var edgeLowPt = inPolygon[p];
var edgeHighPt = inPolygon[q];
var edgeDx = edgeHighPt.x - edgeLowPt.x;
var edgeDy = edgeHighPt.y - edgeLowPt.y;
if (Math.abs(edgeDy) > Math.epsilon) {
// not parallel
if (edgeDy < 0) {
edgeLowPt = inPolygon[q];
edgeDx = -edgeDx;
edgeHighPt = inPolygon[p];
edgeDy = -edgeDy;
}
if ((inPt.y < edgeLowPt.y) || (inPt.y > edgeHighPt.y)) continue;
if (inPt.y == edgeLowPt.y) {
if (inPt.x == edgeLowPt.x) return true; // inPt is on contour ?
// continue; // no intersection or edgeLowPt => doesn't count !!!
} else {
var perpEdge = edgeDy * (inPt.x - edgeLowPt.x) - edgeDx * (inPt.y - edgeLowPt.y);
if (perpEdge == 0) return true; // inPt is on contour ?
if (perpEdge < 0) continue;
inside = !inside; // true intersection left of inPt
}
} else {
// parallel or collinear
if (inPt.y != edgeLowPt.y) continue; // parallel
// edge lies on the same horizontal line as inPt
if (((edgeHighPt.x <= inPt.x) && (inPt.x <= edgeLowPt.x)) ||
((edgeLowPt.x <= inPt.x) && (inPt.x <= edgeHighPt.x))) {
return true;
} // inPt: Point on contour !
// continue;
}
}
return inside;
}
var isClockWise = ShapeUtils.isClockWise;
var subPaths = this.subPaths;
if (subPaths.isEmpty) return [];
if (noHoles == true) return toShapesNoHoles(subPaths);
var solid, tmpPath, tmpShape;
List<Shape> shapes = [];
if (subPaths.length == 1) {
tmpPath = subPaths[0];
tmpShape = Shape(null);
tmpShape.curves = tmpPath.curves;
shapes.add(tmpShape);
return shapes;
}
var holesFirst = !isClockWise(subPaths[0].getPoints());
holesFirst = isCCW ? !holesFirst : holesFirst;
// console.log("Holes first", holesFirst);
var betterShapeHoles = [];
var newShapes = [];
var newShapeHoles = [];
var mainIdx = 0;
var tmpPoints;
// newShapes[ mainIdx ] = null;
listSetter(newShapes, mainIdx, null);
// newShapeHoles[ mainIdx ] = [];
listSetter(newShapeHoles, mainIdx, []);
for (var i = 0, l = subPaths.length; i < l; i++) {
tmpPath = subPaths[i];
tmpPoints = tmpPath.getPoints();
solid = isClockWise(tmpPoints);
solid = isCCW ? !solid : solid;
if (solid) {
if ((!holesFirst) && (newShapes[mainIdx] != null)) mainIdx++;
// newShapes[ mainIdx ] = { "s": Shape(null), "p": tmpPoints };
listSetter(newShapes, mainIdx, {"s": Shape(null), "p": tmpPoints});
newShapes[mainIdx]["s"].curves = tmpPath.curves;
if (holesFirst) mainIdx++;
// newShapeHoles[ mainIdx ] = [];
listSetter(newShapeHoles, mainIdx, []);
//console.log('cw', i);
} else {
newShapeHoles[mainIdx].add({"h": tmpPath, "p": tmpPoints[0]});
//console.log('ccw', i);
}
}
// only Holes? -> probably all Shapes with wrong orientation
if (newShapes.isEmpty || newShapes[0] == null) {
return toShapesNoHoles(subPaths);
}
if (newShapes.length > 1) {
var ambiguous = false;
var toChange = 0;
for (var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx++) {
// betterShapeHoles[ sIdx ] = [];
listSetter(betterShapeHoles, sIdx, []);
}
for (var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx++) {
var sho = newShapeHoles[sIdx];
for (var hIdx = 0; hIdx < sho.length; hIdx++) {
var ho = sho[hIdx];
var holeUnassigned = true;
for (var s2Idx = 0; s2Idx < newShapes.length; s2Idx++) {
if (isPointInsidePolygon(ho["p"], newShapes[s2Idx]["p"])) {
if (sIdx != s2Idx) toChange++;
if (holeUnassigned) {
holeUnassigned = false;
betterShapeHoles[s2Idx].add(ho);
} else {
ambiguous = true;
}
}
}
if (holeUnassigned) {
betterShapeHoles[sIdx].add(ho);
}
}
}
if (toChange > 0 && ambiguous == false) {
newShapeHoles = betterShapeHoles;
}
}
var tmpHoles;
for (var i = 0, il = newShapes.length; i < il; i++) {
tmpShape = newShapes[i]["s"];
shapes.add(tmpShape);
tmpHoles = newShapeHoles[i];
for (var j = 0, jl = tmpHoles.length; j < jl; j++) {
tmpShape.holes.add(tmpHoles[j]["h"]);
}
}
//console.log("shape", shapes);
return shapes;
}