Object3D.fromJSON constructor
Implementation
Object3D.fromJSON(Map<String, dynamic> json, Map<String, dynamic> rootJSON) {
uuid = json["uuid"];
if (json["name"] != null) {
name = json["name"]!;
}
type = json["type"];
layers.mask = json["layers"];
position = Vector3.fromJSON(json["position"]);
quaternion = Quaternion.fromJSON(json["quaternion"]);
scale = Vector3.fromJSON(json["scale"]);
if (json["geometry"] != null) {
List<BufferGeometry>? geometries = rootJSON["geometries"];
if (geometries != null) {
geometry = geometries.firstWhere((element) => element.uuid == json["geometry"]);
}
}
if (json["material"] != null) {
List<Material>? materials = rootJSON["materials"];
if (materials != null) {
Material material = materials.firstWhere((element) => element.uuid == json["material"]);
material = material;
}
}
init();
if (json["children"] != null) {
List<Map<String, dynamic>> jsonChildren = json["children"];
for (var child in jsonChildren) {
final obj = Object3D.castJSON(child, rootJSON);
if (obj is Object3D) children.add(obj);
}
}
}