apply method
dynamic
apply(
- dynamic accuIndex
Implementation
apply(accuIndex) {
var stride = valueSize,
buffer = this.buffer,
offset = accuIndex * stride + stride,
weight = cumulativeWeight,
weightAdditive = cumulativeWeightAdditive,
binding = this.binding;
cumulativeWeight = 0;
cumulativeWeightAdditive = 0;
if (weight < 1) {
// accuN := accuN + original * ( 1 - cumulativeWeight )
var originalValueOffset = stride * _origIndex;
_mixBufferRegion(buffer, offset, originalValueOffset, 1 - weight, stride);
}
if (weightAdditive > 0) {
// accuN := accuN + additive accuN
_mixBufferRegionAdditive(buffer, offset, _addIndex * stride, 1, stride);
}
for (var i = stride, e = stride + stride; i != e; ++i) {
if (buffer[i] != buffer[i + stride]) {
// value has changed -> update scene graph
binding.setValue(buffer, offset);
break;
}
}
}