AnimationObjectGroup constructor
AnimationObjectGroup(
- List<Mesh>? items
)
Implementation
AnimationObjectGroup(List<Mesh>? items) {
// cached objects followed by the active ones
_objects = items != null ? items.sublist(0) : [];
var indices = {};
_indicesByUUID = indices; // for bookkeeping
if (items != null && items.isNotEmpty) {
for (var i = 0, n = items.length; i != n; ++i) {
indices[items[i].uuid] = i;
}
}
_paths = []; // inside: string
_parsedPaths = []; // inside: { we don't care, here }
_bindings = []; // inside: Array< PropertyBinding >
_bindingsIndicesByPath = {}; // inside: indices in these arrays
// var scope = this;
// this.stats = {
// objects: {
// get total() {
// return scope._objects.length;
// },
// get inUse() {
// return this.total - scope.nCachedObjects_;
// }
// },
// get bindingsPerObject() {
// return scope._bindings.length;
// }
// };
}