compose method

Quaternion compose()

Implementation

v.Quaternion compose() {
  return v.Quaternion.axisAngle(v.Vector3(0, 0, 1), rotationZ) *
      v.Quaternion.axisAngle(v.Vector3(0, 1, 0), rotationY) *
      v.Quaternion.axisAngle(v.Vector3(1, 0, 0), rotationX);
}