setRotation method

  1. @override
Future setRotation(
  1. ThermionEntity entity,
  2. double rads,
  3. double x,
  4. double y,
  5. double z,
)
override

Directly sets the rotation for entity to rads around the axis {x,y,z}, skipping all collision detection.

Implementation

@override
Future setRotation(
    ThermionEntity entity, double rads, double x, double y, double z) {
  // TODO: implement setRotation
  throw UnimplementedError();
}