setPriority method

  1. @override
Future setPriority(
  1. ThermionEntity entityId,
  2. int priority
)
override

Sets the draw priority for the given entity. See RenderableManager.h for more details.

Implementation

@override
Future setPriority(ThermionEntity entityId, int priority) {
  // TODO: implement setPriority
  throw UnimplementedError();
}