setCameraRotation method

  1. @override
Future setCameraRotation(
  1. Quaternion quaternion
)
override

Rotate the camera by rads around the given axis. Note this is not persistent - any viewport navigation will reset the camera transform.

Implementation

@override
Future setCameraRotation(Quaternion quaternion) {
  // TODO: implement setCameraRotation
  throw UnimplementedError();
}