setCameraPosition method

  1. @override
Future setCameraPosition(
  1. double x,
  2. double y,
  3. double z
)
override

Set the camera position in world space. Note this is not persistent - any viewport navigation will reset the camera transform.

Implementation

@override
Future setCameraPosition(double x, double y, double z) {
  // TODO: implement setCameraPosition
  throw UnimplementedError();
}