setBoneTransform method

  1. @override
Future setBoneTransform(
  1. ThermionEntity entity,
  2. int boneIndex,
  3. Matrix4 transform, {
  4. int skinIndex = 0,
})
override

Directly set the bone matrix for the bone at the given index. Don't call this manually unless you know what you're doing.

Implementation

@override
Future setBoneTransform(
    ThermionEntity entity, int boneIndex, Matrix4 transform,
    {int skinIndex = 0}) {
  // TODO: implement setBoneTransform
  throw UnimplementedError();
}