setBoneTransform method
Future
setBoneTransform(
- ThermionEntity entity,
- int boneIndex,
- Matrix4 transform, {
- int skinIndex = 0,
override
Directly set the bone matrix for the bone at the given index. Don't call this manually unless you know what you're doing.
Implementation
@override
Future setBoneTransform(
ThermionEntity entity, int boneIndex, Matrix4 transform,
{int skinIndex = 0}) {
// TODO: implement setBoneTransform
throw UnimplementedError();
}