queueRotationUpdate method
Queues an update to the worldspace rotation for entity
.
The actual update will occur on the next frame, and will be subject to collision detection.
Implementation
@override
Future queueRotationUpdate(
ThermionEntity entity, double rads, double x, double y, double z,
{bool relative = false}) {
// TODO: implement queueRotationUpdate
throw UnimplementedError();
}