playAnimationByName method

  1. @override
Future playAnimationByName(
  1. ThermionEntity entity,
  2. String name, {
  3. bool loop = false,
  4. bool reverse = false,
  5. bool replaceActive = true,
  6. double crossfade = 0.0,
})
override

Schedules the glTF animation at index in entity to start playing on the next frame.

Implementation

@override
Future playAnimationByName(ThermionEntity entity, String name,
    {bool loop = false,
    bool reverse = false,
    bool replaceActive = true,
    double crossfade = 0.0}) {
  // TODO: implement playAnimationByName
  throw UnimplementedError();
}