playAnimation method
Future
playAnimation(
- ThermionEntity entity,
- int index, {
- bool loop = false,
- bool reverse = false,
- bool replaceActive = true,
- double crossfade = 0.0,
override
Schedules the glTF animation at index
in entity
to start playing on the next frame.
Implementation
@override
Future playAnimation(ThermionEntity entity, int index,
{bool loop = false,
bool reverse = false,
bool replaceActive = true,
double crossfade = 0.0}) {
// TODO: implement playAnimation
throw UnimplementedError();
}