pick method

  1. @override
void pick(
  1. int x,
  2. int y
)
override

Used to select the entity in the scene at the given viewport coordinates. Called by FilamentGestureDetector on a mouse/finger down event. You probably don't want to call this yourself. This is asynchronous and will require 2-3 frames to complete - subscribe to the pickResult stream to receive the results of this method. x and y must be in local logical coordinates (i.e. where 0,0 is at top-left of the ThermionWidget).

Implementation

@override
void pick(int x, int y) {
  // TODO: implement pick
}