loadGlb method

  1. @override
Future<ThermionEntity> loadGlb(
  1. String path, {
  2. int numInstances = 1,
})
override

Load the .glb asset at the given path and insert into the scene.

Implementation

@override
Future<ThermionEntity> loadGlb(String path, {int numInstances = 1}) {
  // TODO: implement loadGlb
  throw UnimplementedError();
}