getInverseBindMatrix method
Future<Matrix4>
getInverseBindMatrix(
- ThermionEntity parent,
- int boneIndex, {
- int skinIndex = 0,
override
Gets the inverse bind (pose) matrix for the bone.
Note that parent
must be the ThermionEntity returned by loadGlb/loadGltf
, not any other method (getChildEntity etc).
This is because all joint information is internally stored with the parent entity.
Implementation
@override
Future<Matrix4> getInverseBindMatrix(ThermionEntity parent, int boneIndex,
{int skinIndex = 0}) {
// TODO: implement getInverseBindMatrix
throw UnimplementedError();
}