createGeometry method
Future
createGeometry(
- List<
double> vertices, - List<
int> indices, { - String? materialPath,
- PrimitiveType primitiveType = PrimitiveType.TRIANGLES,
override
Creates a (renderable) entity with the specified geometry and adds to the scene.
Implementation
@override
Future createGeometry(List<double> vertices, List<int> indices,
{String? materialPath,
PrimitiveType primitiveType = PrimitiveType.TRIANGLES}) {
// TODO: implement createGeometry
throw UnimplementedError();
}