updateBoneMatrices method

Future updateBoneMatrices(
  1. ThermionEntity entity
)
override

Implementation

Future updateBoneMatrices(ThermionEntity entity) async {
  var result = await withBoolCallback((cb) {
    update_bone_matrices_ffi(_sceneManager!, entity, cb);
  });
  if (!result) {
    throw Exception("Failed to update bone matrices");
  }
}