setRotationQuat method
Future
setRotationQuat(
- ThermionEntity entity,
- Quaternion rotation, {
- bool relative = false,
override
Implementation
@override
Future setRotationQuat(ThermionEntity entity, Quaternion rotation,
{bool relative = false}) async {
set_rotation(_sceneManager!, entity, rotation.radians, rotation.x,
rotation.y, rotation.z, rotation.w);
}