setRotationQuat method

  1. @override
Future setRotationQuat(
  1. ThermionEntity entity,
  2. Quaternion rotation, {
  3. bool relative = false,
})
override

Implementation

@override
Future setRotationQuat(ThermionEntity entity, Quaternion rotation,
    {bool relative = false}) async {
  set_rotation(_sceneManager!, entity, rotation.radians, rotation.x,
      rotation.y, rotation.z, rotation.w);
}