setCameraModelMatrix method

  1. @override
Future setCameraModelMatrix(
  1. List<double> matrix
)
override

Implementation

@override
Future setCameraModelMatrix(List<double> matrix) async {
  assert(matrix.length == 16);
  var ptr = allocator<Float>(16);
  for (int i = 0; i < 16; i++) {
    ptr.elementAt(i).value = matrix[i];
  }
  set_camera_model_matrix(_viewer!, ptr);
  allocator.free(ptr);
}