setBoneTransform method
Future
setBoneTransform(
- ThermionEntity entity,
- int boneIndex,
- Matrix4 transform, {
- int skinIndex = 0,
override
Implementation
@override
Future setBoneTransform(
ThermionEntity entity, int boneIndex, Matrix4 transform,
{int skinIndex = 0}) async {
if (skinIndex != 0) {
throw UnimplementedError("TOOD");
}
final ptr = allocator<Float>(16);
for (int i = 0; i < 16; i++) {
ptr[i] = transform.storage[i];
}
var result = await withBoolCallback((cb) {
set_bone_transform_ffi(
_sceneManager!, entity, skinIndex, boneIndex, ptr, cb);
});
allocator.free(ptr);
if (!result) {
throw Exception("Failed to set bone transform");
}
}