setAnimationFrame method

  1. @override
Future setAnimationFrame(
  1. ThermionEntity entity,
  2. int index,
  3. int animationFrame
)
override

Implementation

@override
Future setAnimationFrame(
    ThermionEntity entity, int index, int animationFrame) async {
  set_animation_frame(_sceneManager!, entity, index, animationFrame);
}