reveal method
Implementation
@override
Future reveal(ThermionEntity entity, String? meshName) async {
final meshNamePtr =
meshName?.toNativeUtf8(allocator: allocator).cast<Char>() ?? nullptr;
final result = reveal_mesh(_sceneManager!, entity, meshNamePtr) == 1;
allocator.free(meshNamePtr);
if (!result) {
throw Exception("Failed to reveal mesh $meshName");
}
}