queueRotationUpdateQuat method
Future
queueRotationUpdateQuat(
- ThermionEntity entity,
- Quaternion rotation, {
- bool relative = false,
override
Same as queueRotationUpdate.
Implementation
Future queueRotationUpdateQuat(ThermionEntity entity, Quaternion rotation,
{bool relative = false}) async {
queue_rotation_update(_sceneManager!, entity, rotation.radians, rotation.x,
rotation.y, rotation.z, rotation.w, relative);
}