queuePositionUpdate method

  1. @override
Future queuePositionUpdate(
  1. ThermionEntity entity,
  2. double x,
  3. double y,
  4. double z, {
  5. bool relative = false,
})
override

Implementation

@override
Future queuePositionUpdate(
    ThermionEntity entity, double x, double y, double z,
    {bool relative = false}) async {
  queue_position_update(_sceneManager!, entity, x, y, z, relative);
}