queuePositionUpdate method
Future
queuePositionUpdate(
- ThermionEntity entity,
- double x,
- double y,
- double z, {
- bool relative = false,
override
Implementation
@override
Future queuePositionUpdate(
ThermionEntity entity, double x, double y, double z,
{bool relative = false}) async {
queue_position_update(_sceneManager!, entity, x, y, z, relative);
}