playAnimation method

  1. @override
Future playAnimation(
  1. ThermionEntity entity,
  2. int index, {
  3. bool loop = false,
  4. bool reverse = false,
  5. bool replaceActive = true,
  6. double crossfade = 0.0,
})
override

Implementation

@override
Future playAnimation(ThermionEntity entity, int index,
    {bool loop = false,
    bool reverse = false,
    bool replaceActive = true,
    double crossfade = 0.0}) async {
  play_animation(
      _sceneManager!, entity, index, loop, reverse, replaceActive, crossfade);
}