playAnimation method
Future
playAnimation(
- ThermionEntity entity,
- int index, {
- bool loop = false,
- bool reverse = false,
- bool replaceActive = true,
- double crossfade = 0.0,
override
Implementation
@override
Future playAnimation(ThermionEntity entity, int index,
{bool loop = false,
bool reverse = false,
bool replaceActive = true,
double crossfade = 0.0}) async {
play_animation(
_sceneManager!, entity, index, loop, reverse, replaceActive, crossfade);
}