getInstances method

  1. @override
Future<List<ThermionEntity>> getInstances(
  1. ThermionEntity entity
)
override

Implementation

@override
Future<List<ThermionEntity>> getInstances(ThermionEntity entity) async {
  var count = await getInstanceCount(entity);
  var out = allocator<Int>(count);
  get_instances(_sceneManager!, entity, out);
  var instances = <ThermionEntity>[];
  for (int i = 0; i < count; i++) {
    instances.add(out[i]);
  }
  allocator.free(out);
  return instances;
}