getBone method

Future<ThermionEntity> getBone(
  1. ThermionEntity parent,
  2. int boneIndex, {
  3. int skinIndex = 0,
})
override

Implementation

Future<ThermionEntity> getBone(ThermionEntity parent, int boneIndex,
    {int skinIndex = 0}) async {
  if (skinIndex != 0) {
    throw UnimplementedError("TOOD");
  }
  return get_bone(_sceneManager!, parent, skinIndex, boneIndex);
}