getBone method
Future<ThermionEntity>
getBone(
- ThermionEntity parent,
- int boneIndex, {
- int skinIndex = 0,
override
Implementation
Future<ThermionEntity> getBone(ThermionEntity parent, int boneIndex,
{int skinIndex = 0}) async {
if (skinIndex != 0) {
throw UnimplementedError("TOOD");
}
return get_bone(_sceneManager!, parent, skinIndex, boneIndex);
}