addAnimationComponent method
Implementation
@override
Future addAnimationComponent(ThermionEntity entity) async {
if (!add_animation_component(_sceneManager!, entity)) {
throw Exception("Failed to add animation component");
}
}
@override
Future addAnimationComponent(ThermionEntity entity) async {
if (!add_animation_component(_sceneManager!, entity)) {
throw Exception("Failed to add animation component");
}
}